Welcome to
Satisfactory HurtCore
A challenging mutiplayer experience for Satisfactory veterans
Why HurtCore?
There are no more worlds to conquer
- You’ve learned the tools and techniques, you know the tech tree, you know where the ‘sloops are buried.
- You’ve been through the endgame, OR: you’re partway through, and the experience feels lonely.
- Your architecture is on point.
You’ve got this whole game dialed in. You’ve done it all… but you want more!
Multiplayer feels disjointed
- One player’s “best practice” is another’s “you’re doing it wrong.”
- Players get frustrated when someone else touches “my stuff.”
- The game incentivizes complex, vertically integrated production chains, which are not easily parted out into discrete sub-projects.
Shouldn’t multiplayer mean more than “I’ll see you at the mall”?
The Solution: HurtCore
New Interdependency
HurtCore fosters robust interconnectedness between Pioneers.
- Atomization: Production chains will be split into MicroProjects, each to be completed by a different Pioneer. For example, a smelting plant, a construction plant, and the spaghetti between them are each a distinct MicroProjects that generates HurtTix for its owner.
- De-integration. Rather than building complete production chains, each Pioneer will build one element, before rotating to their next MicroProject at a different facility.
New Challenges
HurtCore rachets up the difficulty factor using a time-honored technique: irritating corporate policies.
- Construction Standards: You are required to comply with the FICSIT Building Code.
- Safety: All facilities must comply with FISHA regulations.
- Location restrictions: Each MicroProject must be built within designated a Build Plot—a specific, small map footprint—which may not be in the most convenient or logical location!
- New Tech Tree Paradigm: Forget everything you know about unlocks! To get access to new tiers, techs, and tools, you’ll need to spend HurtTix, which you’ll earn by successfully completing MicroProjects.

