Scenario

Player & NPC Roles, Project Structure, and Rewards

FICSIT Employee Manual

Roles

Contractor

Contractors build the foundries and factories that move raw materials up the value chain, culminating in Space Elevator parts and 7% annual revenue growth, forever, because the shareholders will not be denied.

Pastamancer

Or maybe this is you. Pastamancers build the conveyors, piplines, roads, railways, and drone networks that connect production facilities.

Only Pastamancers may build outside designated Build Plots. Like Contractors, Pastamancer MicroProjects will be small and specific in scope.

Caretaker Staff (NPC)

FICSIT Caretakers ensure that all facilities deliver shareholder value for years and decades to come. You’ll never see them; Caretakers don’t arrive until the Pioneers are departing.

Caretakers are the unskilled labor of the FICSIT talent pool. They are wholly unqualified to use a parachute or hover pack, let alone the Build Gun—they’d probably punch a hole through the Sun if you handed them one.

The FICSIT Building Code ensures that all expolanet facilities can be operated safely and efficiently by the long-term Caretaker staff.

The Foreman

Your GM. The Foreman is the FICSIT management representative for this sector.

The Foreman will:

  • Create and assign MicroProjects (your assignment requests will be honored wherever possible!)
  • Survey and assign Build Plots
  • Conduct Acceptance Inspections to ensure all new construction is code-compliant
  • Issue FICSITix and administer redemption
  • Conduct the Mug Ceremony

FICSIT Loss Prevention

FICSIT Loss Prevention staff are the soulless corporate ghouls who enforce compliance with the FICSIT Building Code.

Their spot inspections are infrequent, but unforgiving; any deficiency may result in immediate suspension of that MicroProject’s operation until the shortcoming is corrected—with potentially severe downstream production impacts!

MicroProject owners with uncorrected deficiencies may be subject to HurtTix account suspension!

MicroProjects

Let’s unlearn some habits!

SatisfactoRPG strives to spin a web of interconnected systems, catalyzing rich player interaction by breaking large production chains into a series of clearly definited smaller builds, each constructed by a different Pioneer.

Key Concepts

  • The Build Plot, a small zone defined by construction fences that a given facility must be built within.
  • The Logistics Interface, a specifically designed handoff point where components enter or exit a Build Plot.
The Logistics Interface

The Logistics Interface.

MicroProject Examples

Pastamancer Task:
Aluminum Spaghetti

Connect Aluminum facilities to power grid. Weave plants together with belts and pipes as needed.

Contractor Task:
Alumina Plant

Within your designated build area, construct a refinery conplex to convert Bauxite and Water into Alumina Solution.

Contractor Task:
Aluminum Scrap Plant

Within your designated build area, construct a refinery conplex to convert Alumina Solution and Silica into Aluminum Scrap.

Contractor Task:
Aluminum Ingots

Within your designated build area, construct a factory to convert Aluminum Scrap into Aluminum Ingots.

Rewards

Introducing HurtTix

FICSIT HR Total Rewards recognizes Pioneers for successful completion of assigned tasks by issuing HurtTix.

At the end of each Sprint, you’ll be issued HurtTix: one for each MicroProject you completed during the Sprint. Each HurtTix may be redeemed in for one unlock or collectible.

Cash in your HurtTix for:

  • Milestone Unlocks
  • MAM Unlocks
  • Awesome Shop Unlocks (but not item purchases)
  • Power Shards
  • Somersloops
  • Mercer Spheres

Sprints

Definition

Frequency

Be Safe Out There